1. Players and Motivation: Introducing the initial game proposal and simple planning 2. Game rules and challenges: game mechanism description and winning condition judgment design 3. The composition of the game world: the level of the world view of the game system 4. Game balance: each system numerical interaction impact case description 5. Process and Level Design: Introduction to Level Design Principles 6. Reward and achievement mechanisms: understanding reward methods and various ways of designing achievements
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